Research

My research walks the thin line between Visual Effects, Game Design and Computer Science. I am a designer by heart, the screen is my canvas and my brushes are lines of code.


Publications

ORCID: 0000-0003-2259-8309

Kim, J., Fu, S. Y., Bennett, G., Kruse, J. (2019). Extended Reality practice in Art & Design Creative Education. SIGGRAPH Asia 2019, Brisbane, Australia.

Reay, S., Nakarada-Kordic, I., Bennett, G., Kruse, J., Lydon, A., & Simm, J. (2019). Can virtual reality simulation prepare patients for an MRI experience?. Radiography (Elsevier). doi:10.1016/j.radi.2019.11.004

Rameka, A. N. A., Connor, A. M., & Kruse, J. (2019). Activity recognition evaluation via machine learning. EAI Endorsed Transactions on Ambient Systems, 18. doi:10.4108/eai.23-3-2018.161436

Kruse, J. (2019). Designer-driven Procedural Game Content Generation using Multi-Agent Evolutionary Computation . (Auckland University of Technology). 
http://hdl.handle.net/10292/12944 


Connor, A. M., Greig, T. J., & Kruse, J. (2018). Evolutionary generation of game levels. EAI Endorsed Transactions on Creative Technologies, 5(15). doi:10.4108/eai.10-4-2018.155857


Bennett, G., de Leon, T., Harris, M., Kruse, J., Repas, D., Witehira, J., & Wroniewicz, O. (2017, April 11). Cycles: Repetition and redirection (No. Of Pieces: 7) [Artefact]. The Pah Homestead, Auckland, New Zealand. 


Bollard Breen, B., Chapman, J., Dorward, L., Pin Koh, L., Krajewski, J., Kruse, J., & Jarvis, R. (2017). New technologies for novel conservation solutions. In 28th International Congress for Conservation Biology (ICCB 2017). Cartagena: Society for Conservation Biology.

Connor, A. M., Greig, T. J., & Kruse, J. (2017). Evaluating the impact of procedurally generated
content on game immersion. The Computer Games Journal, 6(4). doi:10.1007/s40869-017-0043-6

Kruse, J., Bennett, G., Reay, S., & Denton, A. (2016). Virtual MRI experience for children. In Serious Games. JCSG 2016. Lecture Notes in Computer Science Vol. 9894 (pp. 260-263). Brisbane, Australia: Springer Verlag (Germany). doi:10.1007/978-3-319-45841-0_26

Kruse, J., Sosa, R., & Connor, A. M. (2016). Procedural urban environments for FPS games. In ACSW '16 Proceedings of the Australasian Computer Science Week Multiconference. Canberra, Australia: ACM. doi:10.1145/2843043.2843479

Piper, J., Bennett, G., & Kruse, J. (2016). Developing new pedagogical models for curricula targeting industry and government collaborations. SIGGRAPH Asia 2016. Macao: ACM Digital Library. doi:10.1145/2993352.2993360

Kruse, J. (2016). Artist-driven software development framework for visual effects studios. In A. M. Connor, & S. Marks (Eds.), Creative technologies for multidisciplinary applications (pp. 286-308). IGI Global. doi:10.4018/978-1-5225-0016-2.ch012

Kruse, J. (2015). Human-based genetic algorithms for procedural urban environments in FPS games. Symposium: Creative Gaming (CG2015). Auckland, New Zealand.

Bennett, G., & Kruse, J. (2015). Teaching visual storytelling for virtual production pipelines incorporating motion capture and visual effects. SIGGRAPH Asia 2015 . Kobe, Japan: ACM Digital Library. doi:10.1145/2818498.2818516

Kruse, J., & Connor, A. M. (2015). Multi-agent evolutionary systems for the generation of complex virtual worlds. EAI Endorsed Transactions on Creative Technologies, 2(5). doi:10.4108/eai.20-10-2015.150099

Kruse, J. (2015). Interactive evolutionary computation in design applications for virtual worlds. (Auckland University of Technology). http://hdl.handle.net/10292/8593

Kruse, J. (2012). Using RGB-D cameras in live action visual effects. (Auckland University of Technology). http://hdl.handle.net/10292/9569

Editorial Board and Program Committee

2018 Reviewer SIGGRAPH Asia

2018 Committee Member IEEE TALE Conference Australia

2018 Program Committee ConVR Auckland  

2017 Committee Member "Symposium on VR" SIGGRAPH Asia

2017 Committee Member "Emerging Technologies" SIGGRAPH Asia

2016 Editor for International Journal of Creative Computing

2015 Committee Member for PSIVT 2015 Conference 

Postgraduate Supervision

2019 N. Thandu, Master of Creative Technologies, An Exploration of Virtual Reality Technologies for Museums
2019 G. Singh, Master of Design, Expressive, Digital Storytelling - Utilizing Non-anthropomorphic Attributes
2018 A. Rameka, Master of Creative Technologies, Evaluating a single-modality ground-based activity recognition sensor for human inclusion into digital systems
2017 K. Markovic, Master of Design, Digital Surrogate of Large-Scale Heritage Artefacts
2017 J. Iijima, Bachelor of Design (Hons.), Visualizing Voice: Caption design for improved accessibility of tone of voice
2016 O. Efimov, Bachelor of Design (Hons.), Artificial Visual Apparatus
2016 K. Markovic, Bachelor of Design (Hons.), Photo-realistic environments in game engines
2016 P. Cleveland, Master of Creative Technologies, Drama Drones: Integrating drones into film making in New Zealand
2015 TJ Greig, Master of Creative Technologies, Artificial Intelligence and Game Dynamics
2015 D. Thomson, Bachelor of Design (Hons.), Visual Effects using Deep Image Compositing
2015 A. Botha, Bachelor of Design (Hons.), 3D Dynamics and Visual Effects
2015 Barbra Ho, Bachelor of Design (Hons.), Analysis of the Long Take using Visual Effects and Cinematography

Awards

2016 Vice-Chancellor Doctoral Study Award 2017

2015 Design & Creative Technologies - Dean's List

Want to know more or propose a project?